﻿capital = 36
oob = "ZFR_1936"
recruit_character = ZFR_heike_antuma
recruit_character = ZFR_peter_becker
recruit_character = ZFR_heinrich_kirschner
recruit_character = ZFR_emil_hartmann

add_ideas = {	
	gansa_idea_bonus
	gansa_stroitelstvo_korablei
	Aristocratic_republic 
}

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1		
	gw_artillery = 1		
			
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1	
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	set_air_oob = "ZFR_1936_air_bba"
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
		set_air_oob = "ZFR_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
		coastal_defense_ships = 1
	}
	set_naval_oob = "ZFR_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}
	set_naval_oob = "ZFR_1936mtg"
}
ZFR = {
	country_event = { id = ganza.11  days = 2 }	
}
set_politics = {	
	ruling_party = neutrality
	last_election = "1985.3.31"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 25
	fascism = 31
	communism = 0
	neutrality = 44			
}
set_convoys = 100

if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "SS 1 Class"					# represents Hajen and Bävern classes	
		type = ship_hull_submarine_1
#		name_group = SWE_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}
	# Destroyers #
	create_equipment_variant = {
		name = "DD 1 Class"					# torpedo boats		
		type = ship_hull_light_1
#		name_group = SWE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}

	create_equipment_variant = {
		name = "CD 1 Class"				
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = SWE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
	}	
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "FR23"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}	
	create_equipment_variant = {
		name = "VV21" 
		type = small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
}
